<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" article-type="Research Article" dtd-version="1.0"><front><journal-meta><journal-id journal-id-type="pmc">iarjhss</journal-id><journal-id journal-id-type="pubmed">IARJHSS</journal-id><journal-id journal-id-type="publisher">IARJHSS</journal-id><issn>2708-6267</issn></journal-meta><article-meta><article-id pub-id-type="doi">https://doi.org/10.47310/iarjhss.2021.v02i01.036</article-id><title-group><article-title>Impact of E-Learning on Students in the Pandemic Covid-19</article-title></title-group><contrib-group><contrib contrib-type="author"><name><given-names>Zuraidah</given-names><surname>Adlina</surname></name></contrib><xref ref-type="aff" rid="aff-a" /></contrib-group><contrib-group><contrib contrib-type="author"><name><given-names>Syahlan</given-names></name></contrib><xref ref-type="aff" rid="aff-a" /></contrib-group><contrib-group><contrib contrib-type="author"><name><given-names>SaifulAnwar</given-names><surname>Matondang</surname></name></contrib><xref ref-type="aff" rid="aff-a" /></contrib-group><aff-id id="aff-a">Faculty of Teacher Training and Education, Universitas Islam Sumatera Utara, Indonesia</aff-id><abstract>Pandemic Covid- 19 has made a shift from a conventional classroom to online education process or e-learning.&amp;nbsp; This research was conducted with a qualitative approach that was applied to identify the impact that occurred on the learning process carried out online to achieve the effectiveness of learning process. A survey procedure revealed that the students feel convenience with online learning process 46.88 %; but 37.50 % disagree. Thus, it found that 53.13 % of students do not understand learning materials, because it is only 37.50 % who catch knowledge. It concluded that online teaching learning process, has made majority learners feel convenience, however it only results in the students’ achievement in 37.50 %; it falls into the low achievements because it under 55 %.&amp;nbsp;&amp;nbsp;</abstract></article-meta></front><body /><back /></article>